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20 Upcoming PC Space Games in 2020 & 2021 ► New Sci-fi, Open-world, Trading, Combat, Simulators!

20 Upcoming PC Space Games in 2020 & 2021 ► New Sci-fi, Open-world, Trading, Combat, Simulators!


It’s time to go to one place that hasn’t
been corrupted… SPACE! Hello my name’s GamerZakh and welcome
to my list of 20 upcoming PC space games in 2020 and 2021. It’s important to note
that these aren’t games that just have a space setting, as a strategy game set in
space would be in the Strategy list. This is more about the experience of living
in that final frontier. Now, this tends to be a genre of
rough-looking indie gems to never before seen massive endeavours and we should
have something for everyone today. There’s also a whole bunch of bonus
games after the main list, so watch all the way through. If you appreciate what you see here please do like, subscribe, and share the video with other space
enthusiasts,as it really does keep this channel flying and these videos being
made. Alright, now let’s get started! First up we’ve got “SpaceBourne” by Burak
Dabak. This is an open space exploration game with RPG elements in a
world that consists of warring factions. You choose a side and get ready for
combat, and we can expect the genre staples of mining, trading, bounty hunting,
pirating, salvaging, and customisation of ships as you go through the story. Your
character can develop their active and passive traits, and besides the main
story, space is procedurally generated. It looks pretty decent, although a little
unrefined at first glance, and being in early access on Steam since late-2018
it’s gotten few but mostly positive reviews. It had the ambitious goal of fully releasing by early 2019 but obviously it
missed that, so if we’re lucky, the delay is going to make a much more solid
spacefaring experience for SpaceBourne. Then we have “Underspace” by Pastaspace
Interactive. Bbattle storms, chase monsters, trade, mine, and explore the galaxy in a
handcrafted open-world. You’ll be able to customise your ship and shoot your way
to world eating serpents, ancient star cities, possessed battleships, and various
other adventures, puzzles, and dangers. This is a smaller project, raising just
over 12,000 dollars on Kickstarter, with plans of single-player and multiplayer game modes, both with their own unique campaigns and content, plus modding tools are going to be released. It all sounds pretty exciting but whether they can
pull it off with that budget remains to be seen. Now, the original release window is set for the very end of 2019 but this video
was made a little before that and there’s already some talk of it being
delayed, so I wouldn’t be surprised if it got pushed into 2020, but either way we
can hope the timing is managed well enough for “Underspace” to actually be
finished when it’s released, since there’s no plan for early access. And then for probably one of the prettiest games on this list, it’s “Everspace 2” by
ROCKFISH Games. The original game was a beautiful looking single-player roguelike action space shooter that was difficult but very satisfying to play.
The sequel seems to be shifting towards an open-world RPG with a story and
universe to explore and plenty of thrills, loot, secrets, and perils along
your way to amass wealth and progress through the narrative. From the trailer,
we can see scenes flying down on planets, so it’s not totally in the void of
space, which is cool. This looks even more gorgeous than the first game and if it
can just be the same but a little bit better in every way it should satisfy
fans of space shooters and those looking for a bit more of an RPG experience.
Though hopefully it’s not too samey with the last one either. Blasting its way
towards a 2021 release, it’ll be a bit longer before we see “Everspace 2” in
action. And then for a game that we’ve been looking at for a couple years now,
it’s “Infinity: Battlescape” by I-Novae Studios. Multiplayer space combat
with up to hundreds of players on a single server, join a corporate faction
and battle it out in a true-to-scale procedural solar system including
planets you can fly down to. There’s no single-player content besides sandbox, so if you’re looking for an epic campaign or storyline to follow, you won’t really
find that here, but if you’re into space combat and dogfighting then this should
be right up your alley. It looks pretty good and combat plus graphics are
continuing to be updated, so this should end up delivering on its promises. Having
launched into early access in 2019 with very positive receptions on Steam, it’s
looking like “Infinity: Battlescape” is off to a good start with a target for full
release in 2020. What used to be called “Starfighter Inc.”, it’s now called “In The Black” by Impeller Studios. Nuclear-powered space combat inspired by
X-wing and TIE fighter, this one calls itself a hardcore PvP team-based
multiplayer space shooter. Realism is a focus here, so if they do it right you
can expect accurate simulations on how space combat should actually function, so
no fantasy based propulsion, colourful lasers, inaccurate gravity, or magical
shields. That could be what some people appreciate but it’s also a risk in terms
of keeping the game engaging and not making it frustrating to play. The
sophisticated interface, plausible world building, and player progression are
supposed to make sure things still play smoothly and keep things interesting.
Meanwhile, game modes include arena, career, simulator for challenges, and
co-op, all while trying to keep things skill-based. For monetisation, it says
free-to-play but not pay-to-win, so we can hope things are managed properly
here as “In The Black” goes into beta in late-2019 for a later on release. And then for a space game that likes to mix some genres, its “Interstellar Prime” by
Dreamcatcher Studio. Trying to merge RPG. RTS. and space simulation elements
together. this is a game set 150 years in the future where you’ll command a starship, navigate and travel through the solar system, jump
into smaller craft for space dogfights, and also walk around, build a base on
Mars, and have real-time strategy like top-down warfare. That sounds like a
lot of things put together and this doesn’t have a huge budget either, so
it’s a concern whether all the elements can be good or whether it’s just too
much on one plate. After raising just a hair over its Kickstarter goal of
$30,000, it’s kicking off with an early access release on Steam at the end of
2019 and we can expect up to two years of development before “Interstellar Prime”
gets a full release. Next up we’ve got “Between The Stars” by
Isolated Games. Captain an interstellar cruiser and cross the galaxy to save
The Republic. Develop your captain along your adventures as you make important
decisions, upgrade and customise your ships, manage your crew, and engage in
intense space combat. The sectors you traverse are procedurally generated, so
no two playthroughs will be the same and overall gameplay looks solid. Events and
questing can be heavy on the text though, so if you’re not into that it might be a
bit much, plus there’s still some bugs right now. After entering early access
early-2019. it’s been fixing things up with mostly positive reviews on Steam.
with release roughly scheduled for maybe after over a year, so 2020 is when “Between The Stars” should be bridging all the gaps. And then we have some 2D space
games, starting with “Ostronauts” by Blue Bottle Games. Said to be a noir space
lifestyle sim set in the NEO Scavenger universe, this one is all about living on
a spaceship in a chaotic universe. Create your captain, build and customise, your
ship, and keep the resources coming to stay alive as lots of things are trying
to kill you – sometimes environment; sometimes debt collectors. The physical
and emotional needs of your crew might also pose a problem amongst all this.
The aesthetic of the game seems pretty well thought-out and the gameplay looks
to have depth to it, plus modding support is planned too, so
the game could have a ton of content if the community actually enjoys it enough
to stick around. Looking at an early access release at the end of 2019, we can
hope it gets a good enough start and build on top of that through 2020,
otherwise “Ostronauts” risks floating away into the darkness. And then we have a game that’s a little hard to Google, it’s “Delta-V: Rings of Saturn” by Kodera Software. Resources were discovered in the rings
of Saturn causing a space-age gold rush in this hard sci-fi top-down mining and
excavation space simulator. Science and physics are important to this one, trying
to be realistic with how your ship and the things around it will behave, and
you’ll also be upgrading you ship, hiring crew, and turning a profit. If you’re
unsure, there’s a demo, so go ahead and check it out
yourself. This one entered early access on Steam towards the end of 2019 with an
ambitious goal of full release within the same year but my intuition says it
won’t be fully released until 2020. If we’re lucky, I’m wrong and it’ll
actually release soon after this video but better to be late and good for
“Delta-V”. Next, we have “Cosmoteer” by Walternate Reality. Design and build small
fighters to giant battleships based on individual modules, weapons, shields,
engines, and passages for your crew to efficiently move between stations. The
physics and combat simulations are pretty epic even in 2D since all the
parts of a ship are destructible, even breaking apart into multiple pieces in
your quest as a bounty hunter exploring the galaxy and making riches. Multiplayer
is also available, allowing you to pit your ship against your friends with up
to 8 players. Mod support is also a consideration. It’s free-to-play now as a
demo since it’s going through an alpha of sorts, getting about one or two
updates a month, but will eventually come to steam early access. There’s no fixed
release window yet though, so it could be some time longer before we see “Cosmoteer” reach its destination. For one more 2D game, it’s “Nimbatus” by Stray Fawn Studio. The space drone constructor, an interesting, almost puzzle game of trying to mine through things while facing unique challenges. The design of your
drone will need to adapt along with your play style to counter each obstacle you
come across as there won’t be a one-size-fits-all solution. A full story
mode campaign is planned for the full release but there’s also a demo you can
play on the official site if you’re looking for a taste. After an early
access release towards the end of 2018, it’s been a while and development has
been continuing with regular updates and improvements, earning it mostly positive
reviews on Steam. It’s supposed to be in early access for, quote, “a year or longer”,
so it would be reasonable to expect a 2020 completion date for “Nimbatus”,
though nothing’s confirmed. Returning to the third dimension, we now
have a “Avorion” by Boxelware. A procedural sandbox where you build your
own ship out of scalable blocks, fight epic space battles, explore, mine, trade,
and build your own empire with fleets of ships in an attempt to save the galaxy
from a mysterious threat. There’s also a dynamic trade system including smuggling
along with mod support and co-op multiplayer. Now, this has been on Steam
early access since 2017 with very positive reviews,
so people are liking it but working its way to being feature complete has been a
bit of a struggle despite the frequent updates. Hopefully this is the last time
I’ll be listing “Avorion” because release was scheduled for 2019 but they
changed it and it’s now set for 2020. Next we’ve got “Skywanderers” by Francois
Duret. Building of spaceships and wandering amongst the procedural stars,
build anything from small star fighters to massive capital ships. Inspirations
for this game is a bit of “Elite” mixed with “Minecraft”, so the blocky style might
appeal to you or put you off. Besides the building, there’s mining, trading, and
factions where you’ll be able to be a pirate warlord or bounty hunter with
your NPC crew or friends in multiplayer. However, there was a massive delay in
production of the game, basically pushing its early access launch on Steam to an
unknown timeframe. Constant updates on its development give a bit of confidence
that “Skywanderers” might be able to get back on track and reach a more playable
state soon. And now for a few games that focus on base construction, starting with
“Starbase” by Frozen Byte. A hybrid voxel vertex-based building game where you
design and construct starships and space stations while exploring an infinitely
expanding universe. You can expect the usual resource collection, crafting,
trading, and combat but the fully destructible environment is something
that looks pretty impressive at first glance and sets it apart. It’s also kind
of an MMO, so you’re not going to be alone on this one. It’s all a very lofty
and grand goal for a game which can be very exciting when looking forward to it
but I’d still be cautiously optimistic with this one. Early access is meant to
start in 2019 with a further one to two years development time but we’re all too
familiar with delays, especially on ambitious projects. Once it’s in early
access, we’ll know for sure the state of “Starbase” and see if it’s something we
want to get building in immediately or if it needs a little room to grow first. And then we have “Stationeers” by RocketWerkz. Said to be designed for hardcore
players that want a game that’s system- oriented and lots of complexity, you can
expect detailed construction, atmospheric systems, dynamic physics, dangerous
environments, deformable voxel terrain, livestock and farming, factory production
chains, and programmable circuitry, which you can all do by yourself or in
multiplayer. That’s a lot of stuff really. It’s been an early access since the end
of 2017 and people are still enjoying it with very positive reviews on Steam,
however this is going to be the last time I list this game even if it’s still
in early access next year because they’re already releasing DLC for it… An
unfinished game and they’re selling DLC… so I’m gonna have to start treating it
as released. There’s no telling when “Stationeers” will get an official
completion date but you can get a good look at it right now anyway if you like
what you see. Next up we’ve got “Hellion” by Zero Gravity. After a century in cryosleep, you find yourself stranded in humanity’s first interstellar colony.
Survive by scavenging derelict ships for resources, explore the galaxy, and pillage
what you need from other survivors in this first-person multiplayer space game.
Having been in early access since 2017, it’s been a few years now and
development is noticeably slow, causing mixed reviews, but a few things have been
completed now. For example, points on the realistic physics system, salvaging, and
resource gathering, but some key features are still not implemented.
What’s completed or not is listed on the Steam page, so you can have a look there.
This could eventually become a finished product but I tend to not hold my breath
when it comes to developments like “Hellion”. Back into some space adventuring,
we’ve got “Starpoint Gemini 3” by Little Green Men. Stepping into the shoes of a laid-back captain, explore an open-world of unique
characters, trading, mining, crafting, questing, and dogfighting, all while
customising your ship, making money, and getting famous.
It’s got RPG elements like skills, factions, and separate quest lines to go
down but right now the game has had a bit of a rocky start.
It entered early access in 2019 to middling reviews on Steam, mainly to do
with poor writing, acting, and generally the uninspired story, which is a little
disappointing but it does say that it’s far from finished. Of course there is a
road map, so you can have a closer inspection on what the upcoming features
are meant to be and if there are things that would entice you. Planning at
minimum a year in early access, we could see “Starpoint Gemini 3” complete by 2020
but I would expect it to go into 2021 because it might need a bit more time to
be properly done. Alright I know this next entry is gonna cause some mixed
feelings but it’s “Squadron 42” by Cloud Imperium Games. Now I know just a mention of this is going to upset a lot of people. I read your comments every year
hating on this game and anything to do with it on the other hand people think I
hate RSI because of me trying to be neutral, so let me be clear about it in a
purely informational way. It’s a space adventure where you go on missions and
do spacey things like you would expect to do in a spacey game. It’s reportedly
still on track for a 2020 alpha and beta according to the developers, which means
a 2021 release is feasible. This is not “Star Citizen” as a reminder, which is
probably even further down the road but is currently playable in alpha. Will
squadron 42 actually become publicly playable in 2020?
Maybe, but we’ll find out together and then we can call it what it actually is
or if it gets delayed again I won’t list it again until it’s actually playable
for reals. It might be great. It might not. Either way, you’re probably
going to leave a hate comment down below just because this entry is here, so while
you’re at it let me know what you think I should do to reduce the number of
comments complaining. If I don’t mention it, the other half will
complain, so that’s not a solution either. Quickly moving on, it’s “Dual Universe” by
Novaquark. The civilisation building MMO in a
universe sandbox where you can explore, build, trade, and conquer. The big selling
point of this life in space is that everything is running on a single shard,
meaning every player that joins will be on the same server and everyone can meet
each other and build together. Customisation in building is also meant
to be super flexible using voxels, allowing you to construct anything from
single-seater jets to giant space stations and the intention is that
pretty much anything human is going to be built by the players including things
like politics, warfare, and maybe even entire cities. There’s a lot of pressure
on the players to make this game work and that’s always a huge risk, though
they have been showing off player creations recently and it does look
pretty impressive and they have been making some developments over the last
couple years, so it could turn out to be something amazing. Personally, I would
expect that there would be a long way to go before this game is actually
completed as it kind of looks like the next massive technological endeavor for
space games but they’re planning for beta and a completed release date in
2020, though I wouldn’t be surprised if there were delays into 2021. And for the final main entry (not including bonus games), it’s “Beyond Good and Evil 2” by
Ubisoft Montpellier. The sequel to the 2003 game, it’s been a long time coming.
There’s a lot to unpack here but generally this game has a huge open world that includes locations on planets, stations, and just in space where you’ll
be able to customise your equipment, gear, and ships throughout your journey and
story. Gameplay looks pretty diverse, anything from exploring locales to
getting into shootouts to space dogfights. You can play the game solo and
just recruit people from in-game but there’s also multiplayer if you choose
where you can have others join you on your space adventures and missions. I
know many have been looking forward to it for a while now and the hype is huge.
I can only caution that things can always go wrong and there’s no fixed
release window at the time of making this video, but it’s reasonable to expect Beyond Good and Evil 2 by 2021. Alright, now for the
bonus mentions but if you’ve made it this far you probably enjoyed your time
here and it would be greatly appreciated if you could like, subscribe, share this
video, and ring that bell as it really does help keep this channel running. Also,
if you really like me, you can support more directly by using the Humble Bundle
referral link, perusing my gaming merch store where I design my own products, or
checking out the Patreon, all linked below along with the Discord community, Twitch livestreams, and social media accounts
where I create even more content like drawings, photos, and written articles. But
now here are 15 bonus games in case you think something was missing from the
list, starting with a reminder that a space setting alone doesn’t mean a game
will be listed here, so for example “Kerbal Space Program 2” is in the
Simulation list and “Homeworld 3” you’ll find in the Strategy list. And then we
have three games which I listed last year and they still say they’re meant to
release in 2019, so I’m gonna take their word for it, it’s “Astrox Imperium”,
“Executive Assault 2”, and “Redout: Space Assault”. And then for some longer
developments, we’ve got “Interstellar Rift” that’s been an early access since 2015.
“Starmade”, early access since 2014. “Starsector”, it’s been in development for many,
many years. “Wayward Terran Frontier: Zero Falls”, early
access since 2016. Pulsar Lost Colony, early access 2015. “Empyrion: Galactic
Survival”, early access 2015 and still in alpha. “Osiris: New Dawn”, it’s been in early
access since 2016 and slow development has led to mostly negative reviews.
“Angels Fall First”, it’s been a standalone development since 2009. And then one on
the horizon, “Stars End”, it’s in early access now with a goal for a 2022
release. And do you really need me to mention “Star Citizen”? It was kick-started
in 2012 and now playable in alpha. And that’s it, 20-plus upcoming space games
that should be releasing through 2020 and some into 2021 depending on their
development. Which ones are you most excited about? Also, here’s something I’d
like to know: What do you think is the greatest space game of all time? Many of
these are inspired by old classics or still-running legends,
but if you had to choose one, which would it be and why? I’d love to know so I can
look for more games like those in the future for you. Now, if you’d like to see
more upcoming games, check out the other list on the channel sorted by genre
shown at the top of the video for many more upcoming PC games or my Gamer
Encounters series where I take a much more extensive gameplay look at specific
games. Alright, that’s all for now, thank you so much for watching, hope you
enjoyed it and found it useful, and I’ll see you in the next video.

54 thoughts on “20 Upcoming PC Space Games in 2020 & 2021 ► New Sci-fi, Open-world, Trading, Combat, Simulators!”

  1. Hope you enjoy the video! Games get announced throughout the year, so if anything for 2020 is missed I'll put it in this comment. Watch all the upcoming games lists in this handy playlist: https://www.youtube.com/playlist?list=PLYVqUDxY6COh7bkuJoBb1koNRX7mAX2yp I spend 60 hours making each one trying to make them the best they can be.

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  2. Shoot, I thought I had a new awesome list video from Zakh to watch and find out I have to wait 21 hours. 🙁 But don't worry, I'll be back then.

  3. Thanks Zakh. Pleasure as always.
    Best space game in my opinion is Freelancer. I like it because it is not too complex and it has all that needs to be there. However, after playing a while, it can become somewhat repetitive.

  4. Really good video Zakh, as always. For me, the greatest space game is Freespace 2 (released in 1999), it have a great story, good gameplay and huge battles. And the game is still being modded by a great comunity. In fact, the game's engine is so good that Freespace 2 Open (the open source version of the game) with the MediaVP mod (graphical mod) looks like a game released a couple years ago.

  5. This may seem stupid but I doubt I'll play a lot of these games because a lot of them from what I could see, have space dust/snowflakes when accelerating well below the speed of light. I understand you want the player to feel like they are moving but this is space. Space doesn't snow and space doesn't have dust everywhere. When you're accelerating the only thing you should see is whatever is in front of you getting bigger. If you want to make a game with snowflakes and dust everywhere don't call it space. It's just another world. Space is empty. If you want to make the player feel like they have momentum, add more objects in the space the player is in to fly too so the player can see those objects getting bigger which shows they are moving. Also, the engines sound is a dead giveaway that you're moving but that's just me. When I see this, imo, trash game mechanic, in a space game, it is no longer a space game in my eyes, it's just a game where you fly a ship on a huge planet that either snows or has dust everywhere for some reason. In either case, why would I want to play an entire game where it randomly snows every time you move.

  6. You need to stop mentioning star citizen… ITS A SCAM.
    kerbal space program 2 is basicly kerbal space program with stolen mods.
    Spacebourne, infinity baattlescape, between the stars and beyond good and evil im looking forward to, as well as homeworld 3.

  7. I can only assume that those taking the CIG projects as some kind of scam haven't followed many games in development before. I can understand reasons to dislike it or expect disaster, but that's so very not one of them.

  8. 4:50 Accurate space simulation of how space battles should function.
    Three seconds later: Shows gameplay of big fiery explosion in space though there's no oxygen.

  9. Never mind all the wanna be space games you showed. The game of the moment indie game being developed by a one man band. Not in Alpha not even in beta but it is on steam called Stella Tactics turn based simple not even fun but adicvite space game for PC https://store.steampowered.com/app/465490?snr=2_9_100000_ I've got over 330 hours in it and not sure why so I guess it counts as a good game for me.

  10. Its very sad. On one side the space-genre is back from death, on the other side… all this^^ looks more boring then anything else…. Stationeers rly "argh"… 😛
    We have just: Space Engineers, Starbase, Dual Universe… and thats it…. no need to talk about the others more or less…. 😛 (Interstellar RIFT is nice)
    And the games on my list here^ can be #1 better…. (SE) and the others are not out, yet…. and starts in early access…! – Starbase looks boring in fights…. more or less… and
    Dual Universe… yeah waiting since 2 years… the feeling: wait another 6 years for nothing… – its pathetic. 😛 Oh and this other Freelancer-Copy of this epic-shit store out there 😛
    NO epic btw… no game. 😛 at the end… – I´m in the mood these days to open grind-fest: Elite Dangerous again… Basic top rest still missing and still better then the rest (exclude SE here) – And now we know a sad, but true story…. 😛 And Star Citizen… maybe next life. 😛 – And never got warm with EVE Online this screensaver with bonus-stuff…. 😛 Maybe this here: https://store.steampowered.com/app/979110/Space_Haven/ is something for the future. – But no big hopes on anything, anymore…. 😛 – I´m ready for the next joke-game of Frontier first i think, this Zoo Game…. LOL 😛 – We are all on this Zoo_ball on earth…. ;P – What a freakshow.

  11. Don't worry about the Squadron 42 comments is what I'd do. Unless it's actively hurting your channel then I think you should still put it on this list. It basically fits into the definition of your Space Game List so it should be there whether or not other people like it there.

  12. I love these videos, glad they're back, and I'm also so happy that space games are making a comeback. Wing Commander, Privateer, Freelancer, all some of my favorite games growing up

  13. I think one of the best singleplayer space game i've played is the X3 series. Really good to spend hundreds of hours in.

  14. Freelancer, I’ve never been able to play a space game that came close.

    I’ll never forget patrolling gorgeous nebulae for pirates, upgrading my ship to a heavy fighter to run an escort mission. Landing on capital ships for the first time.

  15. The first 7 beauties as well as 16 (even though it's slow development) look awesome to me. I prefer the gorgeous stuff over anything else. The rest are not for me, but I really like seeing what's coming!

  16. I'm interested in this In The Black thing, it sounds a lot like a fighter-based Children of a Dead Earth. (AKA The Only Space Strategy Game of the Decade, AFAIK).

  17. Yet another excellent list video (with a Tim Curry reference as well!). I'm always blown away how well researched, scripted and edited these are!

  18. Great video, sad list.

    Everyone keeps talking about the resurgence of space games, but honestly its all small devs making EA titles that will only be a shadow of the glory days of the what they were. I look at AAA games and compare them with these the majority of these titles and it just make me sad they look so dated and simple due to the small budgets and indy devs. I have to admit though Spacebourne is quite a good game, but its still in EA and not worth playing until its done. Everpace 2 does look amazing, and I have supported some on this list but I'm in essentially wait mode.

    If I had to pick one game that stood above the crowd and loved playing over and over again is Freelancer. It was a perfect mix of many thing despite it falling short of its original intended features.

    Sadly, as much as I tried to get my kids to like space games, they love their Fortnite and FPS MP shooters which sadly where all the big publishes / dev houses are targeting.

  19. What kind of half-assed list is this?! KSP2 is the only space game coming out worth playing, yet it doesn't even get an honorable mention?

  20. Darkstar One anyone? Most people watching this vid are seriously missing out on a staple classic.

    Also, my Ukranian favorite, Space Rangers HD =)

  21. Ah man, I was really hoping you have any info on the new Descent reboot, it's listed as upcoming on GOG.com and marked for 2019 although I imagine that won't happen. Screenshots there look great, but not much else…

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