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Basic intro to World of Warcraft Classes


Hello, and welcome back to Flashie and Puddles. Today is the second of the two part series
of things that you should do before you even start playing WoW. At this point, you don’t even need the full
game, you can still be on a trial account. I’m not sure off of the top of my head what
the restrictions on a trial account are in terms of class/race selection, but I can guarantee
you that you cannot be a Death Knight, nor a Demon Hunter on a trial account. Now, this is actually a blessing in disguise,
as these are known as “hero classes”, and therefore start at higher levels, Death
Knights starting at level 55, and Demon Hunters starting at level 98. In fact, even a full player cannot make a
demon hunter as their first character, even if they wanted to, as they need a level 70
character on the server that they want to make the demon hunter on first. And although someone who just bought the game
CAN make a Death Knight as their first character, I do not recommend it, Blizzard does not recommend
it, and many other players would not recommend it. I strongly urge you to start out at level
one, and learn the game from there, not be thrown in in the middle of the game, and expect
to have it all figured out. If you want to make a Death Knight as your
first character, though, knock yourself out, but I will not be covering Death Knights in
this video. In this video, I will be going over each class
that starts at level one, and a little bit about each specialization, or spec that each
class has. and what roles that class can fulfill in a group. But first, I want to talk about roles. If you have played any major MMO with some
form of dungeoning in it, then you should already be familiar with the three basic roles,
tank, healer, and damage dealer, or dps. And although not technically a major distinction,
some will divide it even further in WoW into melee and ranged DPS. If you’re not familiar with these three
basic roles, then let me give you a brief overview. First, we have the tanks. These characters are made to take a beating,
with large health pools, and an array of abilities to help them stay alive. As such, their job is to make sure that the
enemies are attacking them, and not a squishy DPS or healer. A tank is a central part of every dungeon
or raid group, but they have a lot of pressure put on them, as one slip up can result in
the wipe of a group, if it is a serious enough mistake. However, tanking can be a very rewarding experience. Next, we have the healers. Healers do exactly what their name implies,
they heal the group. Mainly the tank, but they are expected to
keep the entire group alive. Healing is a fairly thankless job, as it can
be just as stressful as tanking, if not more so, but without the same spotlight that tanks
have. However, it can be just as rewarding. Lastly, we have damage dealers or DPS, which
is, again exactly what their name implies. They’re all about dealing damage, and just
smacking enemies until they’re dead. They’re a widely played role, as dungeons
require three DPS, and raids can require anywhere from nine to over twenty DPS. However, this comes with the drawback of being
compared to a lot of other people, and long wait times. DPS, however, is not a very stressful experience,
in fact, it’s fairly easy going, as a fight can still be completed with several DPS dead. One more thing, remember how I talked about
specs a few moments ago? Well, a spec is essentially a sub-class. For instance, you can have two Warriors, but
they may perform vastly different roles. One of them could be a protection warrior,
and therefore be a tank. While the other one may be a fury warrior,
and be doing melee DPS. And even if they are filling the same role,
they could go about it very differently. For instance, if you have two warlocks, one
could be affliction, and one could be destruction. These two both fulfill the same role of ranged
DPS, but they both have very different playstyles, with one dealing direct damage, and the other
doing the vast majority of their damage through debuffs, and damaging their enemies over time. All classes have three specs, with the exceptions
of druids and demon hunters, which have 4 and 2 respectively. A character can readily switch between specializations,
provided they are out of combat, but specializations can have widely different playstyles. For instance, I currently play my Warlock
as Destruction, and I like to think that I’m decent at it. However, if I tried to play an Affliction
Warlock, I would have no idea what I’m doing, and would just flounder around at the bottom
of the DPS charts. Now, we’re going to start in on classes. Let me begin by saying that I am not an expert
at all classes, and am simply passable, if anything, on the few classes that I do play,
so I asked for some guildmates of mine to help out with a few descriptions here. I personally only wrote the descriptions for
Mage, Warlock, Paladin, Druid, Rogue and Shaman. All other classes have been written about
by someone else, and they will be credited in the video. Also, I don’t really have enough time to
get into the nitty gritty of each class, as there are ten classes that I will be covering,
and a total of 31 specs, and even if I took five minutes on each spec, which would not
be enough to even scratch the surface of their gameplay, that would make this an over two
and a half hour long video. However, I will be linking the wowwiki page
for all classes that are discussed in this video in the description, as well as the Icy
Veins page for each spec. Which go into gameplay, lore, and a much more
in-depth description of each class. So, if one of the classes piques your interest,
feel free to click that link and read up on that class! Oh, one last thing. In WoW, not all classes can be played by all
races, and there are no races that can play all classes. So, I will be mentioning which classes can
be played by which races in this video. I will also be putting a link to a race/class
combination chart in this video’s description. Anyway, on to the classes! Druid – Druids are a shapeshifting class and
the most versatile class in the game. Druids are the protectors of nature, and assume
the forms of wild beasts to accomplish their tasks. In their Balance spec, druids take on the
form of a moonkin, and deal ranged damage. Their base attacks build up astral power,
which in turn enables more powerful abilities. In their feral spec, druids take on the form
of a cat, and deal melee damage through bleeding their target dry. In their guardian spec, druids take on the
form of a bear, and are tanks. They survive through dodging attacks, self
healing, and mitigating through their thick fur. Lastly, in their restoration spec, druids
use the power of nature to heal people. Specializing in healing over time, and area
of effect healing. Restoration druids are the only druids that
do not have to take a form to use their main abilities. Druids are a very restricted class, only being
able to be played by Night Elves, Tauren, Worgen, and Trolls. Hunter – The Hunter class is split into 3
specializations, two of which focus on dealing damage from a distance, and the last of which
is a melee specialization. Starting with the ranged specializations,
Beast Mastery is often considered the easiest of the Hunter specializations as it relies
heavily on pets to deal damage. The Hunter is free to move as he pleases,
as the specialization lacks any sort of cast time. Marksmanship hunters have the choice of using
pets or not using pets, and play a slightly more complicated specialization, having less mobility and a
larger focus on the timing of abilities. Finally, the Survival specialization utilises
melee damage in conjunction with your pet’s abilities to deal damage. Survival is the most complex hunter spec to
play optimally, but allows different playstyles for less experienced players. The Hunter class can be played by any race. Mage – Mages are the typical “caster”
class, and can specialize in one of three schools of magic, and their spells follow
accordingly. Frost mages are a simple caster class to master,
as there are only a few added mechanics behind it. Fire is slightly harder than Frost specialization
to use, as it is all about chaining critical hits together. A more complex specialization is Arcane, which
is the only caster damage class that I have found that is built off of true mana conservation. Mages are only able to perform ranged damage,
and are not very restricted with race choices, as only Tauren cannot be mages. Monk – Monks are a versatile class. Being able to fulfill every role but ranged
DPS in a dungeon or raid. Monks are masters of martial arts, and attack
using their hands and feet, rather than weapons. Windwalker monks are melee dps. They rely on chi to deal damage to enemies,
with abilities costing varying amounts of chi and doing increasing damage the more they
cost. Brewmaster monks are tanks. If you ever wanted to get drunk and get in
a fight, this is the spec for you. They rely on the ability to dodge, and if
a dodge is failed, they stagger some of the damage taken, so it hurts them over time,
rather than instantly. A word of caution about Brewmaster tanks:
They are an incredibly different tanking class from all other tanking classes in the game,
and even in other MMOs. I have yet to find another class that even
remotely resembles it. I’m not saying that you shouldn’t be a
brewmaster tank, it’s just… strange. Mistweaver monks are healers. They rely on healing mists to keep their allies
alive, specializing in multi-target healing more than anything. Monks are not restricted with their choice
of race,as all races but Goblins and Worgen can be monks. Paladin – Paladins are a versatile class,
and are the defenders of the light. Paladins are able to fulfil the same roles
as monks, but in a more traditional fashion. In their Holy spec, paladins use the light
to heal their targets. Specializing in large, direct single target
heals. In their protection spec, paladins use the
light in conjunction with their heavy armor to mitigate a lot of incoming damage, and
heal themselves. Lastly, in their retribution spec, paladins
use a huge sword or hammer, empowered with the light to strike down their foes. Retribution paladins build up holy power through
their basic attacks to power larger attacks. Paladins are fairly restrictive with race
choices, as only Humans, Tauren, Draenei, Blood Elves, and Dwarves can be Paladins. Priest – The Priest class is a unique class
as it utilizes the Light and Shadow to have two healing specs and one DPS spec. The Holy Spec is the Priest’s true healing
spec as it is solely focused on healing throughput with Holy magic. In the past it was loaded down with too many
spells and although it still has quite a few, it has much more manageable amount. Discipline is the other healing spec but it
differs from Holy as Discipline utilizes both Holy and Shadow magic and gets most of its
healing from shadow damage inflicted upon enemies that heals certain players that have
a healing buff placed on them beforehand. Shadow is the Priest’s DPS spec and utilizes
shadow magic from the Void to do damage with a mixture of Damage Over Time Spells, better
known as DoTs and channeled abilities to build up Void Energy. They then cast an ability, taking on a new
form and between dots, channeled abilities and void bolts, eliminate their enemies. Priests are completely ranged and everyone
except Orcs can be a Priest. Rogue – Rogues are the only class that is
pure melee DPS, and all of the specs have two similarities. The first being that they all build up combo
points through their basic attacks to power more powerful attacks, the more combo points,
generally the more powerful the attack, and they all can also stealth, and sneak around. Rogues also get a bonus while stealthed, but
cannot be stealthed while in combat. In their assassination spec, rogues focus
more on poisons, and damaging their enemies over time. In their Outlaw spec, Rogues are pretty much
pirates. You’re playing a pirate. In their subtlety spec, rogues are ninjas. No, really. You can play a ninja. Rogues are not very restricted with their
race choices, as only Tauren and Draenei cannot be Rogues… I wonder why? Shaman – Shaman, sometimes pluralized as Shamans,
are warriors imbued with the powers of the elements. Shaman also use totems to empower themselves,
or their allies, or even deal damage to their enemies. Shaman are a very versatile class. They are able to heal, and do both melee and
ranged damage. In their Enhancement spec, Shaman dual wield
weapons that they empower with the elements to strike blows directly to their enemies. In Elemental, Shaman are ranged DPS that throw
lightning and fire, and can even cause earthquakes to defeat their foes. Lastly, in their Restoration spec, Shaman
make use of the healing power of water to aid their allies, specializing in multi-target,
and area healing. On the Alliance side, Shaman are fairly restrictive,
as only Dwarf, Draenei, and Pandaren shaman exist for Alliance, but for Horde, every race
except for Blood Elves and Undead can be Shaman. Warlock – Warlocks are a caster class that
deals with demonic and fel energy. They also have a handful of demonic companions
to assist them in combat. The first Warlock spec is Affliction, which
specializes in damage over time spells, and draining the life out of their enemies. Next is Demonology, which has the Warlock
call upon more powerful, and more numerous demons than the other two specs, while still
doing damage themselves, this spec is all about controlling your ever growing swarm
of minions. Lastly is Destruction, which is all about
dealing direct damage to their enemies, largely through means of fire to burn them all to
cinders! All races but Tauren, Draenei, Night Elf,
and Pandaren can be Warlocks. Warrior – Warriors are one of the melee classes,
specializing in doing high amounts of damage in either of their DPS specs, or holding the
attention of their enemies in their tanking spec, which allows warriors to fill more than
one role. Warriors also have high levels of mobility
through their charge and heroic leap abilities. Fury is one of the two damage dealing specializations
of warriors, and specializes in dealing high amounts of damage in short bursts, thanks
to being able to become enraged. Arms is the other damage dealing specialization. Arms takes a little more thinking to play,
and does high amounts of damage through debuffs. Protection is the warrior’s tanking specialization,
which stays alive by mitigating a lot of damage through a shield, heavy armor, and just outright
ignoring it, while also doing a considerable amount of damage for a tanking specialization. Overall, Warriors are great in most situations,
and are able to be played by every race. So, there you have it, a quick and dirty description
of each of the classes in WoW that start at level one. Before we go, I’d like to say a few more
things. First, don’t pick a class just because it’s
the “best” at the time, because if you don’t like that class, then you won’t
be able to perform as well as you will on a class that you actually like. Also, don’t listen to what other people
tell you about your class or spec being “garbage”, or “wrong”. For instance, I play an Arcane mage, and people
always ask me why I don’t play Frost, as frost mages currently tend to do a lot more
damage than Arcane mages. The reason is simple: I don’t have nearly
as much fun as frost as I do as Arcane. However, as much fun as I have in Arcane,
I did start to get bored with it, and as soon as the boredom started, I switched over to
a Demon Hunter tank, which is currently my main. Which is alright to do! In fact, I’ve had four characters that I
would consider my main in this expansion alone, which has been out for only a little over
a year now. It’s also alright to play one class for
a long time. In fact, the person who I tank opposite with
in my current raiding group has played a Paladin for almost ten years, and still has fun with
them! And that’s the important part. Play a character that you have fun with, and
you’ll have fun with the game. If you try to force yourself to like something,
then you won’t have fun with the game. There are currently 36 specs in World of Warcraft,
so odds are, you’ll find something that you like. And if people try to berate you for choosing
the “wrong” spec, just ignore them, as all classes and specs are viable until the
absolute highest tier of content, when slight differences in the specs begin to show. That’s all for this video. I hope this helps you narrow down your class
choice, and helps you get started in WoW. If you have any other questions,
or you feel like I didn’t cover something correctly, drop a comment down below. If you like what we’re doing, and would
like to see more of it, please like and subscribe. Other than that, have a wonderful day, everyone!

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