100 thoughts on “Can Dungeons & Dragons Make You A Confident & Successful Person? | Idea Channel | PBS”

  1. I wish I could play DnD but I have no idea how I could form a group to play it or where to get all those fancy books and dice and how to know what dice rolls do and ect ect ect…

  2. hey Mike,
    first off, I want to tell you how great your show on youtube is and how it's really worth subscribing. you and also the ppl behind the camera work really hard to bring out those great ideas at such frequence. I love all the (pop)cultural references, which your channel is about and it keeps me curious and inspired.

    now about this vid in particular: isn't it sort of ironic that you use so many "community"(awesome show, must watch) references about d&d, but in the actual episode the person who is the hardcore d&d player, "fat neil", is stereotyped as the introvert and outcast? So it would be a direct in insult to your idea of table top players being more confident. what's your opinion on this?

    keep up the good work 🙂

  3. I've always had a strange interest in D&D, but it's always been in the sense that I just wanted to learn more about it, and how it worked. In a sense it's a very complex machine based off imagination and impulse, and that's fascinating. But now I actually really want to play, I think it would be interesting and fun. D&D anyone?

  4. I wish we could be real D&D players, with real magic and magical weapons, real creatures you get to visciously murder and real loot you actually get to keep!

  5. I love dnd. I clkmb the mountain of chandelier with only a brick rolls a run, critical fail, i breaks my femur instead

  6. Sasha Gray just got hotter.. I can't believe it! Can you imagine how awesome playing with her would be? And then when you're done you could have a game of D&D…

  7. I am intersted in playing Dungeons and Dragons and other role-playing tabletop games but I have no one to play with and to find one of these games in Venezuela is very difficult.

  8. I dont know if table top RPGs have made me a more competitent person. I started in Nov 2013 and now I have really great friends where as previosly I was sad and without friends. I havent actually done the D and D world but I like the other Worlds that I have done with my friends.

  9. You should totally do a video about Why some people find Tim and Eric funny and other people think it's stupid. 

  10. Dragonborns are from 4th edition.
    FUCK YOU!!!!!!!!!!
    And Pathfinder is basically D&D still, right?

  11. I'm a firm believer in the "fake it 'till
    you make it" philosophy. Of course, I don't believe that I'm going to become an elf rogue if I play enough D&D, but if I'm a debonair outgoing character, and I have to act that way when I play with friends, eventually it may become so natural that it no longer stays in the game, and overflows to the point that you become that debonair outgoing person.

  12. Definitely, being myself a tabletop gamer for the past 21 years, I could say that RPG helped me a lot. Although I can't say if I'm a successful person, I have a nice job, a wife and a good bunch of friends (most from my tabletop game groups).

  13. Yeah, I will say that is true. I read far faster than most if not all of my friends due to video games (They did not talk in my day) but yeah D&D involves a lot of making and overcoming various goals, even if it is just hypothetical to say it has no real value is kind of absurd.. I mean can not overcome such things in real life you do so hypothetically so that you can, you know… just like D&D. Lets face it D&D at it's core is creative problem solving with dice rolls, as is life in many ways.

  14. As a very new D&D player, I think this video was a nice expression of a lot of what surprised and endeared me to the game.  The creativity and improvisation are really what make it so lovable and so, once people get past whatever prejudices they may have, pretty broadly appealing.

    Also, that shot you took at Big Bang Theory… thank you for that.

  15. To answer the question simply, yes. D&D requires creative thinking, resource management, long-term and short term planning, and social skills, and develops all of those when played.

  16. I DMed through highschool for my friends and loved writing the world. Didn't know if I cared about anything serious back then, but now I'm working toward my bachelor's degree in Literature and Creative Writing, probably because of that. I wouldn't have really felt like I'd progressed in life at all if I hadn't played D&D.

  17. D&D made me realize that there's many solutions to one problem. It also helped me feel comfortable around nerds and not judge them. Even though it's a fantasy world, it often takes logical thinking to achieve goals. It gave me many skills as a kid that helped me today.

  18. I can't really say that it helped with my success or had any long term affects on me really, but for the short time I played it for I could comfortably talk to people that ordinarily scared the schist out of me which was really fracking nice while it lasted

  19. TCG's also build pratical skills due to the element, of the game in where your game is also part of the real world. since it uses real life trading where you can improvise on collection building.

  20. The hours of addictive play kept me out of trouble. Ironically my junior high had a D&D club that was banned by concerned parents. I guess experimenting with drugs and alcohol would had made them happier than playing a game with imagined demons and devils. Also it did wonders for my vocabulary, and truly sparked my interest in reading.

  21. I do credit D&D with saving my life in School and shaping my adult life. It certainly has influenced my ministry choice and preaching style. 

  22. Had a huge influence on me in my teens, and no doubt my adult life (I still play!). Understanding how systems work is a huge boon that they never really teach you in school. 

  23. D&D definately makes you smarter. All 10-12 year olds should play it. I started when I was 13 and I'm way smarter then those that surround me.

  24. I have only played D&D once, but I want to play again some time. The only thing stopping me is the fact that I don't do well with people I don't know.

  25. I think there is one personality trait that is almost completely necessary for people who want to make these kinds of character gains in playing D&D, and that's being a people-person in general or, more specifically, an extrovert.

    As a social extrovert (someone who prefers and critically needs to spend time in their own company, but in the presence of others becomes a spotlight-comfortable, outgoing, and highly expressive individual), I find my play sessions to be both a joy and a tedium. When the play is focused on or around my character, I'm the extrovert – having a lark, madly expressing wild ideas, and jerking my group off on another ridiculous tangential escapade. On the other hand, when play has moved well beyond me, I'm quick to grow tired of and get frustrated with my co-players, even completely losing myself in the time-killer activity that I've brought with me and choosing to wander off without much ceremony to do that instead.

    I mean, you can't much grow in self-confidence and improvisational interaction abilities if you generally hate being around a group of people in the first place… Am I right, introverts? =)

  26. the creator of adventure time said d&d was one of the things that he played the most and where a lot of his friends got the ideas for the show

  27. seems to be an over exaggerated claim much like how lego are an intelligent toy. true but overly exaggerated.

  28. There is something about Cheetos and DnD. My group always goes through a whole family-sized bag (which we call "the bag of shame"). The worst part is that most of us are professional chefs, so we should know better.

  29. Had a friend who played football was the classic boyish good looks jock and had enough charisma and social prowess to do anything with his time he wanted. And he spent that time rolling them dice. And even people not naturally  predisposed to being the hunky handsome type are really good conversationalists and engage people with a lot of gusto. I mean it never did anything for me but I never wanted it to.

    I prefer the collective idea sharing and mutual storytelling but by no means enjoy the fact I am in a room with five other people for six hours at a time. But I normally genuinely enjoy the company I keep and let the draining experience be put to good use.

    Plus most of the roleplayers I know are married. So the idea of lonely nerds sitting around a table was always kind of amusing to me. But nothing is more amusing to others than fun they themselves don't wish to be a part of so maybe that is why the stereotype is so common.

    Plus it has like all that lord of the rings shit, brah.

  30. Why "D&D" instead of "roleplaying games"?
    Second, all those benefits are not in the average game, in my experience. I suppose if all the participants are consciously trying to use roleplaying as a source of self-improvement, but most people use it as abnegation(another nod to Extra Credits.)

  31. If I met the Doctor and he asked me to travel with him, the answer would be heck no. I I'd love hanging out with him, but I would not set foot one on the TARDIS. I've seen what happens to extras on his show.
    (Not that nothing bad could happen to me if I stay off the TARDIS. I just figure the chance of death is lower.)

  32. I just realised I've bean playing something like this game for years and I didn't even know.

    Has anyone else ever played a game where you flip an eraser with yes and no written on each side and ask it something like "how will Ross die?" and eventualy developed a story?

  33. Of course. Rol playing games have been introducing in team bulding and company trainings for year now. It's funny when you see people that wouldn't play a roll playing game at all (or admit that they have) all engaged in it. In the end the nerdyness is social and contextual.

  34. I think this topic needs significantly more experimentation and research. I am willing to run a game for the PBS team when I am back in Los Angeles in order to better feel out this topic. We will start at level three and go from there.

  35. I can attest to this premise. First played D&D in 1978. Today at 51, the public speaking abilities I possess today came directly from being a DM for all these years. My last D&D session was over SKYPE in 2010 with my old high school D&D pals, playing a campaign that we first started in 1984. Controlling an audience is very much like running a dungeon adventure. Of course, I have had bosses that don't like hear that D&D was ever in my past. But I say…their loss not mine! Roll on my friends…roll on!

  36. I like the info and the info this channel provides. But, I must admit I'm getting tired of the fast talking, quip sounding, flippant style of these type of YouTube videos. So so so so many channels have young men & women presenting in this style. Its getting boorish. Its almost the feeling you get when someone is trying to be funny. This is trying to be "presenty" and energized and hip. Its like someone on the internet did this style awhile back for the first time, and everyone's copied it every since. Time for something new.

  37. I DM'd a game where in the third session a frost dragon killed everyone. They were furious, but I convinced them to come back: I had a plot thread I was weaving into a plot tapestry. The next session they had been raised from the dead by a great necromancer living in that frosty wasteland, and they now had to obey him or else he'd cancel the spells keeping them alive. He sent them on more and more degrading missions (robbing a village, plundering a holy man's tomb, etc.) which broke the will of one good character and sent a paladin to seek his death from the necromancer rather than harm innocents. Things got crazier when they discovered the dragon was actually a servant of the necromancer who he and his friends had killed at the cost of everyone but him losing his life (he later resurrected it the same way he had the adventurers). The supposedly random thefts they were being sent to perpetrate was an attempt by the necromancer to gather the artifacts he needed to create new bodies for his team and raise them once more.

    As they played certain information (that the frost dragon had been known as a protector in those land until recent years, that the necromancer's powers may not stem from himself but from a magic wellspring buried in the hills) gave them clues for how to resist and regain their independence. So they bided their time, doing the necromancer's bidding until the ranger in the party had found the wellspring that granted life, but only if someone else lowered the deceased into it, at ehich point it would bind the victim to their resurrector's will. So they asked a young priest they had rescued earlier in the story to do that for them, forever binding their life force to his. No longer bound to the necromancer's will, they brought the fight to him and his dragon minion. What they did NOT expect was that during their last mission he had succeeded in resurrected his friends. So there was this huge fight against what was essentially two teams of combat-hardened adventurers, one of which was backed by a dragon. But as they fought it became apparent to the group I was running that they were fighting good people bound to the will of the one bad egg on their team (a cautionary tale that made them forever suspicious of their own lawful evil assassin: he was never allowed to have artifacts that weren't cleared by the team's magic user first). At first they killed the rogue, but when she disintegrated into dust (because remember: their original bodies were lost) they had to back off to reconsider how they would help these people who were then forced into servitude like they had been.

    It's still running, but that's where we are right now. XD

  38. I can offer a negative example: I am bad at social skills and don't play table top games. It's not that I don't like them, I'm just so bad at them that they are no fun to me.

  39. Lessons I learned from Dark Souls have carried over into my real life. Persist persist persist. Improve by increments. Don't open breathing chests.

  40. I am not entirely sure if I agree that D&D can make you a confident person, perhaps more creative. Also I would love to play D&D with Sasha Grey.

  41. One thing I love about Dungeons and Dragons is the idea that it teaches you the ramifications of your actions. Not just now, but years down the road. A campaign lasts a good long time, and the decisions we make early affect the story sometimes with unforeseen consequences. I believe this is what drives home all the other lessons. Not only do you have to live with your actions, make more choices, and advance, the world moves with you. A good DM will make sure that you never live down that time you failed the pick pocket on the captain of the guard, nor will he let you soon forget that time you held off that orc army. Every choice has meaning in a well played game.

  42. Hilarious Trump dig 4 years before he was the most powerful person on the planet +1. Idea Channel you will be missed.

  43. I'm watching through a lot of these because I'm sad it's over. But I have an answer for the nobody else in this room.

    I started taking Improv lessons two years ago, and about 6 weeks in it dawned on me that we'd been doing the exact same stuff the entire time we'd been playing shadowrun and rogue trader, and once I allowed myself to "bridge" those skills together I improved by leaps and bounds. I'm now in the best troupe our city has to offer and, while we're not making any money off it, I've been able to leverage the shared skills between the two into my customer service heavy job and my videography side hustle.

    Learning how to speak on the fly (improv) is as useful and universal to the social aspects of any buisness as understanding composition is to any field of art. If you take a few courses in communication a lot of the core principals are ripped right out of the UCB handbook (or vice versa) . In this regard I'd say getting experience DMing would be the most beneficial, especially if it's with different groups at different times, because in order to make the game successful you not only have to tailor the game to all the players and help make sure all the players work together, but you have to identify quickly each persons strengths and weaknesses and create novel problems centered around these. You become able to read people quicker, make sure they're happy and satisfied with the objective given them and encourage all the other players to work well with them, all in the span of a couple hours. If you took your average DnD group out into the woods with instructions for an A frame and pitted them against your average group of nature enthusiasts (outdoorsy types) I'd wager the DnD group would be able to work together more efficiently and be led more constructively.

    Thanks empty room. Thanks empty space Mike used to inhabit.

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