Taming For Beginners :: Ark: Survival Evolved Tips and Tricks

Sit down and buckle up. This is a Long video exploring every aspect of taming in a more generalized format than I’ve
done before. On the screen right now I have a table of contents with timestamps to each part I’ll also put that table of contents down in the comments with clickable timestamps. With all of that out of the way my name is Tecorsuh and let’s get into the taming First off I’m gonna talk about the different methods of preparing to knock creatures out it must be said however that not every creature can be tamed by knockout this list of creatures is small and I encourage you to check out the link in the description for more detail. The first way is to immobilize the creature using tools specifically meant for this task. however the tools aren’t effective on all creatures and most are meant to be
temporary means of restraint. Regular bolas are crafted in your inventory with thatch, stone, fiber, and hide and will immobilize small creatures for a maximum of 30 seconds and you’ll need to wait at least 10 seconds before another bola can take effect applying a bola too early after a previous one will not have any effect Chain bolas are crafted in a smithy with metal ingots, cementing paste, and obsidian and it can only be fired from a ballista and it will immobilize larger creatures for 15 seconds and you have to wait this duration to reapply it as with a smaller bola applying too early will not have any effect Bear Traps are crafted in the smithy with fiber, metal ingots, and hide. Bear Traps must be deployed on the ground that can only immobilize small creatures The amount of time a bear trap can hold a creatures 800 seconds however wild creatures can break out quicker than this Large Bear Traps are crafted in the smithy using fiber, metal ingots, and hide. They must be deployed on the ground, and can only immobilize large creatures. The amount of time a large bear trap can hold a creature is 800 seconds however wild creatures can break out quicker than this Plant Species Y are a plant from Scorched Earth. You plant a seed in a large crop plot and once mature you get Plant Species Y traps. These traps placed are on the ground and can trap most small and medium-sized creatures for about 30 seconds However, wild creatures may break out quicker than this the second method is to build a trap. the most basic design for a trap is a box large enough to contain the creature out of material the creature can’t break with a ramp up one side and a door off
the other. Windows at ground level are optional but they do help you hit the creature trapped inside the box. For smaller creatures, a wood box that is 2×2 or 3×3 and 2 walls high should be good enough For medium creatures, a stone box that is 3×3 and 2 or 3 tall should be just fine. For large creatures you’ll need a metal box that is at least 5×5, but larger is better with 4 or 5 walls tall. This should be large enough to contain most creatures Once you have your trap built you’ll want to get the attention of the creature you want to knock out. run up your ramp and out the door on the opposite side A trick that might be useful is that Raptors can fit through a normal door frame if you have two stacked on top of each other with no door in them. It’ll take practice to get through this but the Raptor will give you increased speed while luring the creature into the trap That leads me into the third method
of preparing to knock a creature out: Mounts This section is based around having a creature that you can fire from the back of that can either outrun or have enough health to survive the creature you’re taming I’ll put a link in the description for a full list of creatures that you can use weapons while mounted. I’ll also give you my list of favored creatures As I said before raptors are quick and you can use weapons from their back and they can fit through a double stack doorframe with no door which is good for traps Gallimimus are faster than the Raptor which gives them less of a chance of being hit while you’re running away They do have a bit of a larger hitbox so they can’t fit through a doorframe like a raptor can A third option for quick mounts is an Equus the big advantage the Equus has is your ability to lasso creatures from their back. this makes them very useful for dragging tiny creatures to a safe spot to tame. Another factor to consider is Health. Thylacoleo have a good health pool while still remaining mobile. You have the ability to get away if the tame starts to go south Another tank-like mount that is fairly good at surviving is the Daeodon The Daeodon’s secondary attack is a healing aura which is able to help your mount recover health while still taking hits. There are also several other mounts that you can use for their utility . another would be the Mantis for their ability to use tools such as clubs When you stack melee damage to a high amount with a high quality Club. you can knock out almost any creature with ease. A different type of utility can come from the Pachyrhinosaurus their second and tertiary attacks are different pheromones one forces the creature to ignore you the other to attack you Pachyrhinos are slower compared to other creatures on this list but the rage pheromone is a good for getting the attention of normally skittish creatures they can also carry a second person on their saddle Which can help make up for their lack of speed Past those, another creature you could consider is a Griffin while Griffins are Ragnarok only they’re able to fly carry a passenger and are
fairly quick especially in a dive Finally a mount for water taming is the ichthyosaurus. when their speed is upgraded they are faster than any other water creature they’re easy to tame and you’re able to use weapons from their back and that’s the different ways you can prepare for knocking out a creature Immobilization is great for taming a creature on the fly, but is only really
effective against smaller creatures traps are good for any non tiny creature
but they require a bit of preparation but are the most safe option tanking the hits with a good mount is probably the most flexible but risky option and you
could combine it with either immobilization or traps to great effect the next stage of taming a creature is actually knocking it out I’ll talk about the different weapons and their effects while trying to knock a creature out First off I need to say to knock out a creature you need to max out it’s Torpor meter to do this you need weapons that deal Torpor damage Topor damage is influenced by weapon type and weapon damage percentage from increased item quality That being said the numbers I have here are approximate and should be taken as broad comparisons of weapons and ammo The first weapon that you will come across that deals Torpor damage is the club the club deals four times the damage dealt in Torpor damage and that amount is influenced by both weapon damage percentage and your damage percent stat This is a risky weapon to use on more dangerous creatures because it puts you in range of creature attacks but it is very useful in early game a 100% damage Club with no points into the damage stat will deal 20 Torpor damage The slingshot comes shortly after the club the slingshot deals 1.34x damage dealt in Torpor While that multiplier is lower than the club it does deal about the same Torpor damage at a hundred percent weapon damage The slingshot is preferable to the club because of the range advantage it gives you It will be quite a while before you have access to tranq arrows but they will be superior to the slingshot in terms of torpor they will deal 2x the damage in torpor damage plus 2.5x the damage over four seconds with a hundred percent weapon power bow this will be approximately 90 torpor per arrow Shortly after you get the tranq arrow the
crossbow becomes available a 100% crossbow deals approximately 160 Torpor damage total per tranq arrow the next jump in tracking technology doesn’t come until level 62 with tranquilizer darts tranq darts deal 6x damage dealt
in torpor damage plus two and a half plus 2.5x the damage dealt over 5 seconds a 100% weapon damage longneck rifle will deal approximately 220 total torpor
damage per dart the last stage of tranqs doesn’t come until level 96 with shocking tranquilizer darts these darts deal 12x the damage dealt in torpor damage instantly with 5x the damage dealt in torpor damage over 5 Seconds with the 100% weapon damage longneck rifle this will be approximately 440 total torpor damage per Dart there are a couple of extra tranq items that fall outside of this progression the first is the boomerang introduced in scorched earth and obtained between the slingshot and tranq arrows the boomerang can either deal melee damage or thrown damage as far as I can tell it deals a static damage of 42 torpor damage on melee and 70 torpor damage upon being thrown the tranq spear is an underwater only weapon that is shot from a harpoon launcher they deal 6x damage dealt in torpor damage plus 2.5x the damage dealt in torpor damage over five seconds a 100% damage harpoon launcher will deal approximately 300 total torpor damage an electric prod inflicts a massive amount of torpor damage on a single melee hit before it needs to be
recharged The only thing that will increase the amount of torpor damage dealt by the electric prod is an increased weapon quality a 100% weapon damage electric prod will deal approximately 270 torpor damage there are also several creatures that can deal torpor damage however most of them are not as effective as using the other tools at your disposal but that being said the best options you have are scorpions, Mantis, and Thorny Dragons the scorpion’s primary attack deals 3x the damage dealt in torpor damage over 10 seconds and it can stack twice To make a scorpion good for knocking creatures out you need to increase the health and melee damage you need to be careful raising the melee damage too high because you start to run the risk of killing a creature before you knock it out Mantis are great when you equip them with a high quality Club If you stack melee damage and health and equip a highweapon damage percentage Club you can knock out a variety of creatures this is another situation where you have to be careful with the melee damage else you will kill the creature you’re tying to tame The thorny dragons secondary
attack is a projectile thrown from the tail that deals four times the damage
dealt in torpor damage plus 1.5x the damage dealt in torpor
damage over 5 seconds again, stack melee damage and health to make it more suited to knocking out other creatures just remember not to go overboard on the
melee damage else you will kill the creature before you knock it out there are others but I feel these three are going to be the most effective at trying to knock other creatures out. want to tame the next thing you’ll need to know is torpor management the simplest and earliest method of
keeping a creature knocked out is narcoberries You can gather them uncommonly from bushes narcoberries give the creature 7.5 points of torpor over 3 seconds If you’re on Aberration, Ascerbic mushrooms replace narcoberries and they’re much more effective giving the creature 25 points of torpor over 2 seconds They can be gathered from any mushroom pile The next, and most common type or management item you will use is the narcotic they’re made at a mortar and pestle with spoiled meat and narcoberries or ascerbic mushrooms. Narcotics give 40 torpor to the creature over 8 seconds This is going to be the primary item you use for torpor management The next one doesn’t
come up until you can kill the Cnidaria these creatures are mostly found deep in
the ocean and will drop biotoxin biotoxin will give the creatures you
feed it to 80 torpor over 16 seconds I would recommend using biotoxin to craft the shocking tranquilizer darts since the amount of Topher given ((when fed)) is comparable to narcotics if you have nothing else you can hit the creature again with your torpor inducing weapon however this decreases your Taming effectiveness so it’s not the preferred method you can also decrease the amount of torpor this is normally not desirable but there are reasons to do so but I’m not going to discuss them here the first way you’ll come across is stimberries you’ll gather these uncommonly from bushes and they will remove 10 points of torpor. combining stimberries with spark powder at a mortar and pestle gives you stimulant which removes 40 points of torpor Now that you know how to knock a creature out and how to keep it down Next you’ll want to be able to defend it if you’re playing with vanilla settings you’ll need to be prepared to defend the creature you’re taming anywhere from 10 to 15 minutes to 3 to 4
hours or even more if you’re not prepared with the right food;
more on that in a bit you’re going to need some way to keep carnivores from getting at your creature the simplest approach is to surround the creature with a bunch of spiked balls or metal spiked walls if you feel the need for better protection you could also put down fence foundations and walls on top of them which will keep curious critters out or you can combine the two methods to have a better chance of keeping things away if you’ve built a trap you’ll notice you already have walls you just need spikes and you’ll be better protected but remember to always stay vigilant if you see something that could ruin your tame kill it or knock it
out if you can’t do that it might be time to ditch your tame. now it’s time to
talk about which food to use I can’t talk specifics in such a general video but it can give you a broad enough overview that you won’t get caught completely unaware in general kibble is always going to be the best food you can give a creature there are exception to this mainly creatures not having a preferred kibble using the wrong kibble is worse than using regular food so keep that in mind when planning out a tame kibble is made from a specific combination of an egg and two other ingredients typically a vegetable and a meat again there are exceptions to this and it would be a good idea to look up the recipe instead of trying to guess it I’ll include a link in the description for more detail carnivores have a variety of different meats that can be fed to them in no particular order meat, fish meat, raw prime meat, raw prime fish meat, raw mutton and all of their cooked
variants in general creatures prefer the raw versions of the meat to the cooked ones raw mutton is typically the best meat to use followed by raw prime meat fish meat and raw prime fish meat are very rarely good for taming the list for herbivores is much shorter after their preferred kibble they prefer vegetables and then Mejoberries then all other berries I must note here that there are some exceptions and some herbivores will prefer a certain type of vegetable over the others and some might even like sweet vegetable cakes over everything else just in general feed raw prime meat to carnivores and vegetables to herbivores some don’t fit this mold but it’s a good place to start so now that you’ve got the creature knocked out, a way to keep it knocked out, protected, and fed now all that’s left is to wait while you’re waiting there are a few things on the taming interface that should interest you there’s a yellow bar a purple bar
and a seemingly random percentage the yellow bar is your taming progress bar this bar will only fill when the creatures food meter drops low enough for them to eat a food item from its inventory it won’t fill when the creature is force-fed and it will go down if there’s no food in the creature’s inventory and will completely reset if the creature wakes up The purple bar tells you the percentage of torpor remaining or how long until the creature
regains consciousness it’s a great way to quickly monitor the torpor without having to open the creatures inventory the last bit is the taming effectiveness
percentage in the early game this isn’t something that’s quite as important as getting the creature tamed but the number at the end of taming determines the amount of total bonus levels the creature gains the taming effectiveness goes down each time the creature eats or gets hit better quality foods fill the taming percentage bar quicker which means the creature eats less which means the taming effectiveness is higher when taming is finished which means more bonus levels ((Timelapse of all of the lessons in this video put together)) once you’re done waiting, for however long you need to wait, You’re done. You’re finished. That’s it if this video was helpful
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channel Thank you guys so very much for watching and have yourselves a very good day

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